By Dex Monroe|April 3, 2026|2d ago|3 min read|🤖 AI-assisted
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Eidos-Montréal Faces Massive Layoffs After Cancellation of Nearly Finished Game Wildlands
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Eidos-Montréal has laid off 124 employees amid the cancellation of their nearly complete open-world game, Wildlands, revealing the studio's ongoing struggles under Embracer.
In a staggering turn of events for one of the industry's notable studios, Eidos-Montréal has announced the layoff of approximately 124 employees, a move triggered by the cancellation of its ambitious open-world project, tentatively titled Wildlands. The studio, which has struggled with multiple cancellations and layoffs for years, finds itself at a crossroads following the departure of key figure David Anfossi, the studio head.
The cancellation of Wildlands, which had reportedly been in development since early 2019, has raised eyebrows and questions about the future of Eidos-Montréal and its remaining projects. According to insiders, the game faced numerous developmental hurdles, including changing game engines multiple times, narrative conflicts, and an escalating budget that swelled into the hundreds of millions.
Insider Gaming's Tom Henderson provided a detailed account of the project's demise. Despite being close to completion and potentially slated for release later this year, Wildlands seems to have been deemed too risky for Embracer to continue funding. Sources indicate that the game featured a third-person action-adventure format, centering on a character named River, who, along with a group of teenagers dubbed Spiritbounds, wielded magical staffs to fend off malevolent spirits. An intriguing component of the gameplay reportedly included traversing the expansive world on the back of a giant, mouse-like creature.
The downfall of Wildlands is emblematic of broader struggles within the gaming industry, particularly for studios under the Embracer Group's umbrella. Eidos-Montréal has seen several high-profile cancellations, including the anticipated reboot of Legacy of Kain and a new Deus Ex installment, both of which were expected to bolster the studio's lineup. This spate of misfortune has left many wondering if Eidos can regain its footing in an increasingly competitive landscape.
Though the studio has been collaborating with Xbox on titles like Grounded 2 and Fable, the recent layoffs and project cancellations cast a long shadow over its capabilities. The loss of 124 employees is not just a blow to the individuals involved but also to the morale and creative potential of the studio itself. Layoffs of this magnitude can lead to a brain drain, where top talent leaves in search of more stable environments, further jeopardizing the company's ability to deliver innovative titles.
Looking to the future, Eidos-Montréal may have a lifeline in the form of a long-gestating Alien action-adventure game. While this project appears to be a safer bet compared to an entirely new intellectual property like Wildlands, it raises questions about the studio's creative direction. The shift from groundbreaking new IPs to established franchises reflects a growing caution within the industry, as studios grapple with high stakes and fierce competition.
As Eidos-Montréal navigates this tumultuous period, it remains to be seen whether they can bounce back and reclaim their status as a powerhouse in video game development. For now, the cancellation of Wildlands and the accompanying layoffs serve as a stark reminder of the volatile nature of the gaming industry, where potential can quickly turn into pitfalls.
With its last major release being the 2021's Guardians of the Galaxy, a title that received praise but perhaps didn't achieve blockbuster status, Eidos-Montréal has yet to prove it can replicate past successes in a market that's evolving faster than ever. As the dust settles on this latest upheaval, the gaming community watches closely—will Eidos-Montréal rise from the ashes, or is this yet another chapter in a long saga of decline? Only time will tell.
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#Eidos-Montréal#layoffs#Wildlands#Embracer#video games
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